Most of 3D Artists use Windows. Octane Render works only on Windows. You can use Cinema 4D on Mac, but you can’t use Octane. You can use Redshift on Mac tho. Redshift is just as powerful as Octane. Octane render requires an nVidia graphics card. A good starting card is RTX 2070. There are famous 3D artists that use Macbook only, they usually render in Redshift or in Octane using an external GPU.
This course is about Octane render. But I’m sure you can follow along with redshift as lighting and rendering is really simple, most of the course is focused on 3D modeling.
I don’t use a material library in this course, only simple glossy materials with 50% roughness but my favourite material libraries are from Grayscale Gorilla and Poliigon.
Cinema 4D is easier to use but Blender is free and is being used in game development much more. Learn the one that you feel inspired to learn. You can easily watch a Blender course and recreate what’s being made in Cinema 4D or vice versa.
If you’re not getting deep into vector animation then the fundamentals of after effects is all you need. But only if you wish to render videos or gifs. For still images Photoshop is fine. I use AE mostly for format conversion and compression.
You have to know your design fundamentals. When it comes to 3D, lighting is by far the most important factor. You can have the best models and textures in the world but if your lighting sucks your image will look bad.
You have to dominate design social media such as Dribbble and Behance on a specific hashtag that is not over-saturated and clients will start finding you!
I’m not sure, but it took me 1-2 years.
Behance, Dribbble, Instagram, films, movies, real world…
Art Directors are not necessarily amazing 3D modellers or texture artists, but they’re amazing at understanding the client brief, hiring modellers and texture artists and telling them what to do, then taking these assets and composing an amazing scene with stellar lighting, mood, atmosphere and color.